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Aliens colonial marines pc
Aliens colonial marines pc





aliens colonial marines pc

I got the assignment of doing the interior. Mead: We were approached after they got the got the agreement with Fox. THR: How did you work with Gearbox Software on this game? Who knows, if this goes well maybe they’ll make another Aliens movie. So it makes sense for business reasons and stylistically. They did sequels of the original movie in the first place, so why not? The game market is at least as big, or bigger, than the theatrical release part. There’s no surprise that they would take the franchise with Gearbox Software working with 20 th Century Fox and come out with a game. The gamers’ expectations are so high, it practically drops into theatrical. Syd Mead: As in current movie productions, now they do a parallel production.

aliens colonial marines pc

The Hollywood Reporter: What are your thoughts on Aliens migrating to video games? Mead talks about how video games are opening up new opportunities for Hollywood film franchises in this exclusive interview. The visual futurist has worked in games before, designing a new light cycle for the TRON 2.0 game after working on the original film and creating the aliens for the PC game Wing Commander: Prophecy.

aliens colonial marines pc

When Sega and developer Gearbox Software signed a licensing deal with 20 th Century Fox to create a virtual sequel to the film, Aliens: Colonial Marines, for PC, Xbox 360, PlayStation 3 and Wii U, they enlisted Mead to further explore the ship. Syd Mead worked closely with James Cameron designing the USS Sulaco for the Aliens movie.







Aliens colonial marines pc